Isle of Volutia

The island where much of the Isle of Volusia story arc took place. Contains a keep which was once a magical hospital and long before the home of a lord, some ruins of old buildings from a long abandoned village, and a large cave full of bats. The Lekaf Romeau was the last resident of the keep. As far the the party knows, the keep is now empty. The island is the only place one can find glowroot in the wild.

The Keep
Lekaf has a large laboratory under the castle. There’s a locked door in the kitchen which leads to the cellar which has been dug out to make a large cavern laboratory. Stone steps lead from the laboratory down to the water and some tide pools where Lekaf keeps some specimens. There are also barrels and boxes containing various bits of dead animals. Lekaf can often be found down in the kitchens near the fire with warm layers, warming up after having been down in his lab.

A number of other doors are locked throughout the keep. One leads to a library which has a number of medical books and the magic book by Aris Talpo on a lectern. One contains a smaller laboratory with medical potions, poultices, etc. One is the biomancer’s bedroom with the mirror portal inside, there is a cat door. The keep also contains a number of rooms with cots in them to be used as medical beds all in disrepair, and a few suites of rooms for guests with old unused linens. There is a main front chamber containing a grand fireplace and a long table for meals.

The Bat Cave
Many large bats live here, they are mostly harmless. Lekaf Romeau released some of his test subjects here to see how they survived. Only Ray Santander lived long enough to meet the party and he died from stress and many preexisting conditions when the party tried to take him from the cave.

The Ruins
The only resident of the ruins to the players knowledge is a giant tortoise that can blast fire from a gland in it's mouth.

The Jungles
Monstrous plants live here. This is the only place one will find glowroot naturally growing.